Project archive

Software and game projects

Browse all ten projects or focus the archive by discipline and team context. Every entry links to a complete case study.

All projects

10 projects
Prince of Persia (1989) educational level replica showing the side-view 3D dungeon layout

Prince of Persia Level Replica

Solo Project · Educational ReplicaReleased Windows build · source available

A 3D recreation of the original first level focused on studying movement, pacing, gates, buttons, falling floors, and enemy encounters.

Role
Solo Programmer and Designer
Built
Studied and replayed the original level to identify its movement rhythm, spatial sequence, and interaction rules.
  • Unity 2021 LTS
  • C#
  • 3D level design
The Choice cover art showing its central pixel-art character

The Choice

Three-person team projectReleased Windows build

A released time-loop interactive-fiction mystery built around observation, dialogue, emotional control, and clue-driven discovery.

Role
Narrative Designer
Built
Designed narrative content and progression for the team-developed interactive-fiction project.
  • Unity
  • Narrative design
  • Interactive fiction
A Conquista cover with illustrated characters in front of Óbidos Castle

A Conquista

EPIC-WE Cultural Game Jam #04 · six-person teamReleased downloadable build

A released visual-novel adventure about infiltrating medieval Óbidos and opening the town gates, created by a six-person cultural game-jam team.

Role
Programmer · Credited as “Crafter”
Built
Implemented player movement, the dialogue system, level boundaries, and the sequencing of dialogue and game events for the jam build.
  • Unity
  • Narrative design
  • Rapid prototyping
Click, Call, Chaos typographic project cover

Click, Call, Chaos

Team Project · Sole Programmer · three-person teamPlayable Windows prototype

A short satirical narrative simulation about organising a cultural event through emails, calls, taskboards, calendars, and public bureaucracy.

Role
Sole Programmer
Built
Implemented all game code and integrated the project’s visual assets and narrative script, which were created by other team members.
  • Unity
  • C#
  • Interface-driven gameplay