My role
I replayed and researched the original first level, then rebuilt its movement, gates, buttons, falling floors and encounters in Unity/C#.
Ledge grabbing was the hardest mechanic. Recreating the original pauses and animation timing with free Unity assets required approximation.
This is a non-commercial educational project and is not affiliated with or endorsed by the owners of Prince of Persia.
Visual assets in the public build are AI-generated placeholders. The movement, level logic and gameplay code are mine.
Assessed 5 out of 5 over 162 tracked hours, in a university procedural-content-generation research context. Completed 2 April 2024 and assessed by the supervising researcher against final-year project expectations, with autonomy and problem-solving noted. The Unity prototype focused on recreating the first level’s movement, gates, pressure plates, falling floors, hazards and enemy behaviour.
