02 · My role
What I built
- Developed resource nodes, shops, building placement, upgrades, interactables, and affordability rules for the preparation phase.
- Implemented 2D combat, enemy spawning, difficulty flags, scene transitions, and the day-to-night progression flow.
- Created reusable interaction interfaces and ScriptableObject-backed configuration to reduce coupling between systems.
- Persisted player statistics, resources, difficulty, and world/building state through a GameManager and PlayerPrefs save/load workflow.



