Narrative design in a multidisciplinary team

The Choice

I designed the story and clue progression for our three-person time-loop mystery. I used the characters’ daily routines as clues, so a conversation can make more sense the second time you hear it. My teammates programmed the game and made the 2D art.

Role
Narrative Designer
Context
Three-person team project
Period
2025
Status
Released Windows build
  • Unity
  • Narrative design
  • Interactive fiction
The Choice gameplay showing a dialogue-driven scene
A dialogue scene from the team release. My contribution was narrative content and progression. Programming and 2D art were separate roles.

My role

The Choice follows a protagonist trapped in a repeating day who must observe routines, uncover clues, and understand the conflict behind each cycle.

Role: Narrative Designer. The other team members handled programming and 2D art.

My contribution

  • Designed the narrative content for the team’s repeating-day mystery.
  • Structured progression around observation, character routines and accumulating context.
  • Used discovery to change what the player understands between loops, working alongside the dedicated programming and 2D art roles.

Design decisions

Repetition as narrative structure
Each loop gives the player another opportunity to recognise patterns and uncover information rather than simply repeating content.

What was hard

Making repeated events feel purposeful instead of redundant.
Structured discovery around observation and accumulating context about the characters and their routines.

Outcome and evidence

Our three-person team released a playable Windows interactive-fiction project with public role credits.

  • The public Windows build and project credits provide the delivery record for the team project and my narrative-design role.

Team credits

  • The other team members held the programming and 2D art roles.

What I learned

A repeated event needs to reveal something or gain meaning from an earlier discovery. That gave the loop structure a narrative purpose and gave the programmer a progression sequence to implement.

Project media

The Choice cover art showing its central pixel-art character
Cover art from the team release, created by a teammate.