My role
The Choice follows a protagonist trapped in a repeating day who must observe routines, uncover clues, and understand the conflict behind each cycle.
Role: Narrative Designer. The other team members handled programming and 2D art.
Narrative design in a multidisciplinary team
I designed the story and clue progression for our three-person time-loop mystery. I used the characters’ daily routines as clues, so a conversation can make more sense the second time you hear it. My teammates programmed the game and made the 2D art.

The Choice follows a protagonist trapped in a repeating day who must observe routines, uncover clues, and understand the conflict behind each cycle.
Role: Narrative Designer. The other team members handled programming and 2D art.
Our three-person team released a playable Windows interactive-fiction project with public role credits.
A repeated event needs to reveal something or gain meaning from an earlier discovery. That gave the loop structure a narrative purpose and gave the programmer a progression sequence to implement.
