My role
I was the sole programmer on a three-person team. I implemented the interface and progression, integrating visual assets and a narrative script written by my teammates.
Call handling and game state
I programmed this three-person team’s bureaucracy game. Skip a day on the calendar and the game checks which calls and tasks are now due. I used ScriptableObjects to keep the email, phone and taskboard working from the same schedule.

I was the sole programmer on a three-person team. I implemented the interface and progression, integrating visual assets and a narrative script written by my teammates.
Our team published a playable Windows prototype. Its public page identifies remaining polish work.
The interface’s delays and state changes carry part of the game’s argument about bureaucracy. Connecting those systems through shared data made that pacing implementable.
