02 · My role
What I built
- Implemented all game code as the project’s Sole Programmer.
- Programmed movement, sprint and stamina, microphone-driven speaking and blowing input, and candle, wind, and light-radius behaviour.
- Implemented enemy patrol and chase behaviour, hiding, puzzle sequences, and ScriptableObject-backed scene and puzzle state.
- Integrated art assets created by teammates into the delivered Windows build.


