Programming role
Keep The Light On is a compact team-developed puzzle release. I was the Sole Programmer and handled all programming.
Other team members created the visual assets, which I integrated into the playable implementation.
Microphone input and candle behaviour
I programmed this short team-developed puzzle game using visual assets created by teammates.

Keep The Light On is a compact team-developed puzzle release. I was the Sole Programmer and handled all programming.
Other team members created the visual assets, which I integrated into the playable implementation.
Movement, stamina, microphone input, reactive light behaviour, enemy patrol and chase, hiding, and environmental puzzles. Short-form puzzle gameplay packaged as a downloadable Windows release with teammate-created art.