My role
I implemented all game code for the team’s Windows puzzle release. My teammates created the visual assets, which I integrated into the game.
Microphone input and candle behaviour
I set two microphone thresholds to tell speaking from blowing, then used them to change the candle, wind and light radius. I programmed the movement, enemy behaviour and puzzle state for the Windows build. My teammates made the art.

I implemented all game code for the team’s Windows puzzle release. My teammates created the visual assets, which I integrated into the game.
The team published a downloadable Windows puzzle game with microphone-driven interaction and the connected enemy and puzzle systems.
The microphone classification and the reactions consuming it needed distinct responsibilities. Configurable thresholds gave me a place to tune input without duplicating the puzzle rules.