Contribution and credits
I own and maintain the gameplay design, native GAS and multiplayer programming, presentation integration, debugging and iteration. Animation sources include Epic mannequin content and Adobe Mixamo. Character, prop and image content was supplied or generated externally and manually prepared in Blender. Sound sources include source-noted CC0 recordings and generated prototype audio. My work centres on gameplay rules and on integrating, debugging and refining those assets into readable combat feedback.
Planned, not implemented or tested
Next steps
Mutable-kit, combat-boundary, Avatar replacement and public-loadout foundations already exist. Production Cycle orchestration, Evolution offers, Shift and Core Points remain planned. Teammate spectating is a proposed next step, with automatic-follow versus manual-switch policy still to decide. Wider networking validation, asset clearance, packaging and a complete match/return flow remain release gates. The repository is private, with no public source or playable download.